In mid 2000, there was a hard drive crash and all data was lost. MDR can be broken up into two phases.The original MDR involved three towns: Dawn, North Saren and Occlo. MDR died July 26th 2002 - due to a hard drive fault. Leadership was then handed to Gambrinus in June 2000, who assumed to role for over a year before handing over to Basara temporarily in June 2001. Razi resumed the role as Shard Leader of Dawn's Rising for a short time before handing over to Hammersmith. This phase of Mytharria was the most popular, with online player counts reaching 100 at its peak. MDR began life using a heavily modified map, centering around Dawn Island with a particularly heavy focus on gods and religion. Mytharria: Dawn's Rising (2000)Live January 1st 2000. Towards the end of this particular era, work was going on behind the scenes to produce the next major update to the world of Mytharria. Gyr took over until October, at which point Stacey took the reins until December when Razi returned. Razi was the Shard Leader until around June, but left due to high internet costs in the UK. MR was the POL showcase server.POL was a new kind of UO server software that allowed vast customizability to the game world through a dedicated scripting language, designed and created by members of the original Mytharria development team, it was built to replace the restrictive cFUSE software. Dream Weaver and Racalac would come on as script designers." At one point I think the corruption went beyond repair and that was the end. It was getting more and more corrupted and we couldn't make the story progress anymore before the server would crash and we would be stuck redoing it all again. Makes me wonder why all adventures I'm involved with deal heavily with alcohol ?) as the server was dying. We finished the last quest (a quest for a keg of the first beer brewed by Gyr I believe. "Yes, I remember the CFuse server completely dying. Here's Gyr's account of things at the time: The playground for DW, Razi, Racalac, Stacey and Gyr was no more. Unfortunately, due to data corruption, Mytharria died (for the first time) at the end of '98. It was running on the FUSE emulator, and then later converted over to cFUSE. It used the basic UO map with a couple of cosmetic alterations, and action was pretty much centred around Britain. Mytharria (1998)The original Mytharria shard, Mytharria was being run by Gheltire. The brand of Mytharria continues to be closely associated with internet searches for the phrase "Ultima Online". Mytharria: Inherritance is now run on the latest release of RunUO 2.0, which provides almost unending world customization options. Though Mytharria is best known as an Ultima Online emulating shard, as of 2004, the world of Mytharria has also existed on another platform, Neverwinter Nights. Though the administration, playerbase, design and popularity of these incarnations has varied, Mytharria has always featured role-playing and heavily customized environments. Mytharria has seen many incarnations, these including: Mytharria (1998), Mytharria: Reborn (1999), Mytharria: Dawn's Rising (2000), Talamh Lore (2004), Mytharria: Deliverance (2004), Mytharria: Southern Isles (2005), and Mytharria: Inherritance (2007). Since 1998 it has maintained a role-playing focused environment, which distinguished it from Origin Systems' original Ultima Online shard environments, and many other privately run shards' environments alike. Its fame has been noted by RPG Planet, a leading RPG internet news and editorial source, and the Online Multiplayer Games Network. Mytharria is a long-running Persistent World RP Community with its origins as a famous, private Ultima Online shard.
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