![]() ![]() Discovering crafting by yourself is a nightmare. Too much SPD and you won't have the CON to take advantage of it either.ĭon't feel bad about looking up crafting recipes. Too much CON and you won't be taking advantage of AP saves. Mathematically you want a mix of CON and SPD. See my Battlemage guide for the formulas that get used in calculating Action Points. I also recommend those as starting skills for your Source Hunters. Regeneration and Teleportation are a must. Paintings are worth a lot of money.Įvery character in your party should take a point in Aero and Hydro. Money can be difficult to come by early on: steal everything. If you play the game a second or third time through, though, plan your builds with what you learn. It's not a huge deal you should have enough money for respec by that time. You'll lose all your skill books though and have to re-purchase them. That's okay there's a way to respect characters later in the game when you reach the Hall of Darkness. You will probably feel like you messed up your build first time through. These weapons in the second half of the game will be better than anything you can loot.įirst time through the game, have one of your Source Hunters take the Pet Pal talent and talk to all animals. You can use essences to add elemental damage. Do everything on the north of the map to reach level 6/7, then you can head to the West beach.Ĭrafting: combine heavy armor with an anvil to remove speed penalties.Ĭraft custom weapons at later levels. You should be level 4 (or late level 3) before you head out the North gate. When you encounter someone who gives you a quest, bring up your map and make a custom map marker with that person's name, so you can find them later.ĭo everything you can in town before you head out into the wild. ![]() Read guides for builds when you play tactician diff. Its a role play game, you do have you see fit :) When you get use to mehanics try tactician mode + lone wolf (lone wolf - you can have only 2 main heroes but you get bonus heslth, skill points etc) I have start few time from begining until i have found my sweet spot ) Combine elements like oil + fire, poison cloud + fire, water + lightning. Warriors in front mages/rangers in back or sides. When you enter battle dont stand all together. You will get better drops or from crafting. Rouge is usefull for perception, pickpocketing.ĭont waste money on gear from shop. Warrior str, con main and also point or 2 in speed. ![]() Every abillity can go to 5 but you can get more with gear.įor your wizard go int and few points in speed. Every 2 lvl you get 1 attribute point and every 4 lvl 1 talent. Every lvl you get 1 skill point, from lvl 6 you get 2 skills ponts and from lvl 10 3 points. Use your other companions to talk with npc and have them look the other way so you can steal (dont forget to sneak when you do steal)Ģ. If monsters are way higher lvl than you, turn around and go other way.Īlso, steal everything. Swords/axes do 50% less dmg, same goes for arrows. For zombies use crushing weapons like clubs. You need to be around lvl 3,4 when you leave town. at beginning it was overwhelmed for me but later i find it way better. Many people dont like quest log because its not like in other rpg "chose quest - point location". Talk with everyone, you will have to read alot. Wizard already got 1 crafting 1 blacksmith so i would suggest you that he is your main crafter ( put 2 points so you have 3 and other 2 points you can get from gear) In town you can chose betwen 4 more heroes (wizard - he is libary, Ranger - she is a cage in front of legionar headquaters, Warrior - she is in Inn and Rouge - he is in dungeon under graveyard) you can chose 2 more companions, other two will wait for you at the Inn and later in hall of hereos. School Level 5: Can learn 6 novice skills, 4 adept skills, 2 master skills School Level 4: Can learn 6 novice skills, 4 adept skills, 1 master skill School Level 3: Can learn 6 novice skills, 3 adept skills School Level 2: Can learn 5 novice skills, 2 adept skills School Level 1: Can learn 3 novice skills Warrior man at arms (battering ram and crushing fist are amazing skills to start with) For wizard just took pyro, geo combo + witchcraft If so, honestly you can barely go wrong with skills. Guess you are playing on classic difficulty and without lone wolf, right?
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